Made by Many's Leila Johnston and Duncan Gough have launched a new game, F. U. S. I. O. N, a game taking place in the aftermath of nuclear apocalypse. Featuring a switchboard operator as the protagonist, she gains access to communications networks in order to satisfy her needs - whether for help, or something deeper.
A lot of what I've been designing recently has been as a reaction to the broheimification of the internet, the masculinity and the obviousness of it all. Where Foursquare is about visiting one place at a time, and witnessing multiple personalities active on it, bliss registers its own page loads, finds them in space, and plots them in a simple abstract way. The result is a fascinating, twinkling constellation devoid of 'friends' and ego – it's all about personality-free check-ins, but the result is a sense of a world full of life. If the opposite of foursquare is bliss, then bliss is a place where every check-in means something, and where every check-in disrupts the network. Where everybody means something.